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While the above image doesn’t totally demonstrate the haphazard building on early game (bottom of the screen), it shows that as you expand, and get more money, the sections become larger, and more planned. It effectively becomes a sandbox mode at this point, as the only way you’ll run out of money is if you build 40 Microwave Power Plants. You can level everything and build American cities in huge efficient blocks, with no care for budget. You no longer have to haphazardly expand outwards, taking into account streams, or hills into your building plans. So once you hit the tipping point with the money, your inner city planner starts to truly emerge. Once you have money coming in, you’re able to drop taxes to 4% and still rake in way too much, meaning you can to afford exponential expansion. Once you have the build balance sorted – and if you’re reasonably competent, it won’t take you long to figure the balance – you’ll be able to scale upwards at a stupid rate. But that took about 2 minutes of gameplay to then sort it out. I led to most of my city getting abandoned, and thus I lost all the income.
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The only time I had any issues with income, was when I accidentally cut the power chord to half of my city and didn’t notice for 3 years. But figuring out what triggers some rewards can be a chore. It means you can attract different rewards at different times in your gane. These rewards depend on how your city is developing, some are population based, but the best ones are to do with the environment you have built. And you can remove earlier items like the Casino to improve land value and reduce whinging. Again, this is easy to deal with, if you keep your R-C-I balance right you’ll always be able to expand.
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They can be useful early on, but your Sims will whinge about some of them (Gambling and Toxic Waste). Some of these are free, some of these (like the Prison) give you money each month. Have decent Tourism, you’ll be offered an Amusement Park. Have decent education, you’ll be offered a University. Other than that, you’ll get rewards for doing certain things. This can lead to you screaming at the advisers to stop asking you to build more Police Stations because you think you built a tonne… Schools are with Hospitals, it is fairly intuitive, but you can go on a “ placing Jails rampage” when you forget that you last built a Jail, not a Police Station. It can be a little fiddly figuring out where all the items are, Jails are hidden under the Police button. MOANING BASTARDS, there is a bus stop hidden behind the pop up too. They whinge for more schools, they’ll even whinge for better transport options despite being 5 squares away from 5 different forms of transport! However, your Sims will ALWAYS MOAN, even on low ass taxes your Sims will whinge for lower taxes. You can review early deals for power, renegotiate terms, or if you’re in the position, you can start to build your own utilities. Once you have money coming in, you add your schools/hospitals/police etc, you start to address what your bastard moaning Sims want. In early years on hard this is needed to be able to afford both water and power SimCity 3000 inroduced neighbourhood deals, meaning you can buy/sell excess utilities. Watch the R-C-I demand button, and only build what they want and you’ll never have an issue. Sim City is always very easy to figure out. When you start out, you immediately build Industry, Power, and Water. The type of trees and type of building are a nice touch, but don’t change the game, or how things develop. This makes no different, just the aesthetic between different green plains, or TWO yellows! It doesn’t make a difference to gameplay, it just makes it look like a desert. With the Unlimited Edition you can choose what type of landscape. Solar Panels aren’t invented till the late 20th century, so starting in 1900 will mean using coal power. Your start date affects what items you start off with. But once you have played through on easy, starting on Hard is a breeze. The difficulty setting only really makes a difference on starting money, it does seem to tweek some settings in the background.
![simcity 3000 rewards simcity 3000 rewards](https://s3.studylib.net/store/data/005921300_1-7059d2b0ce3449ebe5dd713a9f449606.png)
You start off by choosing the settings you want: SimCity (2013) isn’t actually that bad now they have removed the always on feature, so I’ll revisit that at some point, but I am going to leave out the first and second entries for now, and go straight to SimCity 3000. SimCity 2000 I have fond memories of it, but it is very limited, and boring. It is a good first entry to the series, but still boring. Each time I have gotten bored after about an hour and turned the game off. Since starting this site I have periodically played Sim City games with the intention of reviewing one.